GREAT PRODUCTS EXPERIENCES SYSTEMS

AREN'T ACCIDENTAL

I'm an AI-driven product designer who gets the business and crafts
the best user experience.

MY WORKS

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ABOUT

I'm a Product Designer living in a crazy era where the way we create products is constantly changing.
My mission is to define and design impactful products that make life easier and simpler. I live the business, and continuously research user behavior and perceptions that influence product design decisions.

My extensive experience in branding and visual design has created in me a strong intolerance for design that is not pixel-perfect, along with a high sensitivity to typography, hierarchy, and everything in between.
In my day-to-day, I create flows, conduct research, design screens and components in Figma, and collaborate closely with development teams in a fast-paced, dynamic technological environment.

What drives me most is the courage to jump in head-first — I took on my first end-to-end UX project with zero formal experience, learned while building, and delivered a real product used by thousands of users. That experience shaped who I am as a designer: someone who learns fast, moves with confidence under pressure, and is never afraid to figure things out.
My natural curiosity and hunger to learn drive me to constantly explore new tools, find smarter workflows, and work deeply with AI to create better, faster, and more precise products

End-to-end product design across mobile and web — from research and user flows to high-fidelity prototypes and design systems. Projects include a full-scale municipal app (Android & iOS), a casino mobile platform, and UX redesigns of complex enterprise systems. Built entirely with AI-driven workflows in Figma.

10 years of independent practice serving businesses, startups, and municipalities. Specialized in brand strategy, visual identity, and design for accelerators and tech ventures. Also served as Design Lecturer in Visual Communication, mentoring students through full project cycles.

Taught core design principles and mentored students through full project cycles — from concept to final deliverable.

What I can do:

User. research.    Surveys.    User flows.    User journeys.    Wireframes.    Design.    Prototyping.    Design systems.        User. research.    Surveys.    User flows.    User journeys.    Wireframes.    Design.    Prototyping.    Design systems.